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This Outstanding Metal Gear Solid Art Makes Us Yearn for the Movie

This Metal Gear Solid concept art by Ben Mauro is part of a much larger project by director Jordan Vogt-Roberts.
This Metal Gear Solid concept art by Ben Mauro is part of a much larger project by director Jordan Vogt-Roberts.
Photo: All Images: Jordan Vogt-Roberts

For the past month, director Jordan Vogt-Roberts has been on a mission: Spread a deluge of gorgeous Metal Gear Solid art on the internet to celebrate the franchise’s 31-year anniversary, and also show the world a small taste of the movie he wants to make.

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Vogt-Roberts, best known for directing Kong: Skull Island, has been attached to direct a Metal Gear Solid movie for several years. In that time, he has commissioned several “next-gen artists” to give a general feel of what his movie, if it ever happens, could be. So, for the past month, he’s been posting an image per day to celebrate the landmark game franchise created by Hideo Kojima.

Below are just a few of our favorite pieces, with the director’s commentary, from the event. It’s worth noting, though, that if something is represented in this art, it doesn’t necessarily mean it’s going to be in the movie. Doesn’t make it any less beautiful though.

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Art by Nick Foreman.”The bond we formed via mechs reinforced that we should be loud w/our love of this franchise as we may find friends & collaborators in the process,” notes Vogt-Roberts.
Art by Nick Foreman.”The bond we formed via mechs reinforced that we should be loud w/our love of this franchise as we may find friends & collaborators in the process,” notes Vogt-Roberts.
Art by Dennis Chan. “Metal Gear is full of what I call ‘military surrealism.’ It’s a delicate balance between horror-inspired-supernatural (nanomachines) & manga-stylized-magical-realism. I wanted to explore and capture these odder moments,” Vogt-Roberts said.
Art by Dennis Chan. “Metal Gear is full of what I call ‘military surrealism.’ It’s a delicate balance between horror-inspired-supernatural (nanomachines) & manga-stylized-magical-realism. I wanted to explore and capture these odder moments,” Vogt-Roberts said.
Art by Form Language Studio. Vogt-Roberts said, “This beautiful photobash inspired by Walker Gear is an exploration of if bipedal technology proliferated into other countries earlier in history with their own spin on the design.”
Art by Form Language Studio. Vogt-Roberts said, “This beautiful photobash inspired by Walker Gear is an exploration of if bipedal technology proliferated into other countries earlier in history with their own spin on the design.”
Art by Ben Mauro. “Snake and Ninja in a ROCKY face off,” Vogt-Roberts wrote. “’Now we can fight as warriors. Hand-to-hand, it is the basis of all combat. Only a fool trusts his life to a weapon.’”
Art by Ben Mauro. “Snake and Ninja in a ROCKY face off,” Vogt-Roberts wrote. “’Now we can fight as warriors. Hand-to-hand, it is the basis of all combat. Only a fool trusts his life to a weapon.’”
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Art by Nick Foreman. “Accurately bringing the MGS designs to life is one of my goals,” Vogt-Roberts said.
Art by Nick Foreman. “Accurately bringing the MGS designs to life is one of my goals,” Vogt-Roberts said.
Art by Lap Pun Cheung. “Standing in that field until you realize that YOU must pull the trigger is Hideo Kojima at his finest,” Vogt-Roberts said, “Flowers shifting color + stylisized moments of magic realism are elements to embrace rather than fear.”
Art by Lap Pun Cheung. “Standing in that field until you realize that YOU must pull the trigger is Hideo Kojima at his finest,” Vogt-Roberts said, “Flowers shifting color + stylisized moments of magic realism are elements to embrace rather than fear.”
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Art by Jakub Rozalski. “This is one my favorite pieces of art (much more than 31 days worth) that I created while working on the script,” Vogt-Roberts wrote. “The relationship between tech and human nature is important to this film.”
Art by Jakub Rozalski. “This is one my favorite pieces of art (much more than 31 days worth) that I created while working on the script,” Vogt-Roberts wrote. “The relationship between tech and human nature is important to this film.”
Art by Joe Peterson. Vogt-Roberts noted, “This artwork is NOT in any way representative of casting nor wishlist casting. It’s a common practice for artists to use actors in key frames. Nothing more than that.”
Art by Joe Peterson. Vogt-Roberts noted, “This artwork is NOT in any way representative of casting nor wishlist casting. It’s a common practice for artists to use actors in key frames. Nothing more than that.”
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Art by Maciej Kuciara. “This piece explores visualizing active-camouflage + integration into an environment,” Vogt-Roberts said. “He nails the badass elation of stalking & the tension being stalked.”
Art by Maciej Kuciara. “This piece explores visualizing active-camouflage + integration into an environment,” Vogt-Roberts said. “He nails the badass elation of stalking & the tension being stalked.”
Art by Jakub Rozalski. “I truly felt the world needed to see his heavy atmospheric style + Metal Gear,” Vogt-Roberts said of the artist.
Art by Jakub Rozalski. “I truly felt the world needed to see his heavy atmospheric style + Metal Gear,” Vogt-Roberts said of the artist.
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This week, the director sat down with Collider to discuss the status of the movie as well as the concept art. He and writer Derek Connelly recently handed in a script to Sony and they are currently working on studio revisions. What happens from there is anyone’s guess. But you have to think that if Sony executives see fans really get behind this work and Vogt-Roberts’ vision, maybe they’d be more open to giving us the Metal Gear Solid film we’ve wanted to see for so long.

For much, much more on the movie, we recommend that in-depth Collider interview. And for even more of the art, open up the below Twitter thread and have your mind blown.

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Entertainment Reporter for io9/Gizmodo

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DISCUSSION

Cool art but the idea of having a great big mech on bipedal legs is a terrible idea in terms of strategic design. A big tank with legs is worse in everyway compared to a Tank with treads or wheels. There’s a reason why military equipment with legs are fictional and not used by real world militaries