These carefully-patterned rock arrangements look like something out of a meditation garden, or environmental art. But they are actually the product of simple computer algorithms expressed through a 3D program.
Writes artist Giuseppe Randazzo:
This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different. I love the work by Richard Long, the way he fills lonely landscapes with archaic stones patterns.
My version is a poor and lazy version of that heroic approach. The virtual stones created by several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorithm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.
There is a kind of natural unnatural beauty to these images, which suggest one way that humans and machines share an aesthetic.