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MechWarrior's Giant War Machine Gets a Reboot

Illustration for article titled MechWarriors Giant War Machine Gets a Reboot

Just when you were craving more mega-bot destruction of vast urban wastelands, MechWarrior comes to save you. And it's not your grandmother's game - this is a brand-new reboot, with slicker graphics and more multiplayer strategy.

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Over at RobotViking, io9 pal Ed Grabianowski freaks out with glee:

MechWarrior will return to PCs and show up on the Xbox 360 someday soon, and BattleTech co-creator Jordan Weisman is at the helm once again. Are we ready for an intense tactical mech war game in destructible urban environments, with three of your friends joining your assault lance? Yes. Yes we are. . . . To summarize what we know at this point: the game is a reboot, not a sequel. It takes place at the beginning of the Fourth Succession War. Multi-player is a major priority, and they really want to have a four-player co-op mode so you can team up with your friends and form a full lance. Better video game technology will make the game more tactically rich, and improve the feel of "piloting a giant war machine" rather than "being a giant robot." Players will have to use different types of mechs to accomplish various battlefield goals - tactical information will be crucial, so scout mechs will have a vital role even at higher levels of gameplay. No more "lock on, fire and forget." You'll have to actively acquire and maintain targets, and the dense urban environments (which appear to blow up nicely) make for great hit and run tactics.

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via Robot Viking

Illustration for article titled MechWarriors Giant War Machine Gets a Reboot

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DISCUSSION

How does the Mechwarrior world explain how these giant war machines deal with air-support? They seem pretty slow and weak on countermeasures, so it seems like a few tactical strike planes or bombers could pretty much take these out from higher altitudes without fear of reprisal. Heck, the giant laser it was shooting (or plasma cannon, I'm not really sure) couldn't hit a relatively immobile enemy one block from him the size of a 6 story building, it'd hardly be able to take out air targets.

I know that giant robots are hardly the gold standard for believability, but most mecha series make the giant robot the be-all-end-all war machine, and I'm not as convinced by this iteration.