If you play video games, you might be familiar with The Witcher. But before Geralt of Rivia dazzled gamers in CD Projekt Red’s series, he was the star of Polish writer Andrzej Sapowski’s hit fantasy novels. Want to know more about the literary origins of the Witcher? Here’s everything you need to get started.
Although English-speaking familiarity with The Witcher books has only largely come about due to the success of the Witcher video games, they’ve actually been around since the early 90’s. The first stories set in the Witcher universe — dubbed Wiedźmin in Polish — were written by Andrzej Sapkowksi for the Polish science fiction and fantasy magazine Fantastyka (in fact, Sapkowski wrote the very first short story for a competition for the magazine in the mid 1980s), where many premiere Polish writers of science fiction and fantasy cut their teeth.
After gathering the short stories into two anthologies, Sapkowski decided to begin a proper series of novels in the world he created, which saw the writer explode in popularity in his native Poland. The novels slowly got translated for readers in other Eastern European countries, propelling the books to a cult following. But despite their relative success in Poland, the novels largely remained cult classics in mainland Europe.
It would take the release of CD Projekt Red’s The Witcher in 2007 to spark interest in the U.K. and America. The growing popularity of the games, culminating in the release of the third game in the series (as well as the first ever translation of the second set of short stories) this week, has led to the translation of the novels for English-speaking audiences in the last few years.
The Witcher novels can be split into two sets: the original short stories, collected in two anthologies, and the novels themselves, dubbed the “Blood of Elves” saga. Here’s the reading order, starting with the short stories:
- The Last Wish (Written in 1993, Translated in 2007)
- The Sword of Destiny (Written in 1992 — but chronologically takes place after the first anthology — Translated in 2015)
- The Blood of Elves (Written in 1994, Translated in 2009)
- Times of Contempt (Written in 1995, Translated in 2013)
- Baptism of Fire (Written in 1996, Translated in 2014)
There are two additional novels in the series currently untranslated: Wieża Jaskółki (The Tower of the Swallow, first released in 1997) and Pani Jeziora (The Lady of the Lake, first released in 1999). They’ll be getting official English translations in 2016 and 2017 respectively.
The games themselves are set in the universe of the Witcher, but actually take place several years after the events of the entire Blood of Elves saga. Geralt begins the first game as an amnesiac, not remembering the events that take place in the novels. Our sister site Kotaku recently posted a pretty comprehensive guide to the events of the first two games, The Witcher and The Witcher 2: Assassin of Kings, if you want to check out what happens after the books.
The Witcher isn’t just the title of the series, it’s protagonist Geralt’s occupation. 1,500 years before the events of The Last Wish, a cataclysmic event known as the “Conjunction of the Spheres” occurred, bringing various monsters and supernatural creatures like vampires and werewolves to The Continent (more on that later). As monsters began attacking citizens, the need for a defense force led to the creation of The Witchers: Men (and very rarely women) trained from a young age in martial skills to battle monsters.
During their training, Witcher candidates are exposed to mutagens that grant them enhanced strength, agility and an extended lifespan, as well as the basic ability to use magic. The downside of the mutation process is that Witchers are left sterile by the process, meaning new Witchers have to be recruited — into one of three training academies: The School of the Wolf, The School of The Cat, and The School of the Griffon — rather than being born through Witchers procreating together.
To aid in recruitment, the Law of Surprise was introduced. In return for a favor or a contracted job (Witchers by their very nature are mercenaries, answering to no Kingdom or country), instead of a monetary reward, a Witcher can claim one of two things: “The first thing that comes to greet you” (such as a guardsmen at the gate, or an animal), or “What you find at home yet don’t expect”. The latter is usually invoked as the Law, as it often refers to an unborn child, who the Witcher can then conscript into their order when they come of age. This Law, combined with The Witchers propensity for magic, makes them unpopular with many people on the Continent, despite their role as protectors.
Fun fact: Originally, Sapkowski preferred the English translation of the original Polish wiedźmin as “The Hexer” — and in fact, when a movie loosely based on the books was released with international subtitles in 2001, Geralt was referred to as a Hexer in the translation. It wouldn’t be until the first CD Projekt Red game decided to translate the word as “Witcher” that the name caught on — Witcher would be used in the English translations to capitalise on the game’s success, and then Sapkowski himself began using the term to refer to the series.
The Witcher novels take place in an unmapped land known as The Continent (although Sapkowski has consulted on several maps to use in the video games, like the one above). Thousands of years before the existence of Humanity, Elves colonized the continent — then populated by gnomes and dwarves — following a short war between the three races, but the cataclysm that brought about the presence of monsters forced these races into relative peace. Humans are relative newcomers to the land, having only been around for roughly 500 years before the events of the first book, but they soon made war with the other races and became the dominant species of The Continent.
Politically, The Continent is split into two factions: a loosely allied series of Kingdoms in the North (helpfully known as the Northern Kingdom), and the southern-based Nilfgaard Empire, who are constantly at war: The Last Witch is set shortly after a war between the two powers, and a second breaks out during the events of Times of Contempt.
Although the world of The Witcher is populated by a vast cast of characters, the books revolve around four particularly important ones: Geralt, Ciri, and the sorceresses Yennefer and Triss.
Geralt is the protagonist of the Witcher saga, and considered to be one of the most powerful Witchers ever — he even encouraged the Witchers to experiment with advanced mutagens on him during training, draining his skin and hair of color and giving him the nickname “White Wolf”. A professional Witcher, Geralt loathes involvement in politics (a popular stance in ‘90s Poland), instead choosing to head out into The Continent and offer his services as a mercenary and monster for hire.
While under the employment of her parents, the King and Queen of Cintra, Geralt invoked the Law of Surprise as payment for his services, claiming the then unborn Ciri for Witcher training. However Geralt didn’t collect the child when she came of age, and after her parents were lost at sea, Ciri was orphaned.
Ciri eventually came across Geralt later in her life after being adopted by a Merchant Geralt was hired by, and the Witcher then decided to take her in for training. Ciri did not go through the mutation process as other Witchers did. Instead, after discovering she also had a natural talent for magic, she was also trained as a powerful sorceress and goes on to play a incredibly key role in the novels and the third Witcher game.
A powerful magic user introduced in The Last Wish, Yennefer is also Geralt’s lover. Born with both human and elven blood, Yennefer was a natural magic user, becoming a sorceress as a young age. As with Witchers, magic use causes the caster to become sterile, so while Yennefer and Geralt could never have children, they essentially adopted Ciri as their own.
In the world of the Witcher, Sorceresses are also infamous for their use of magical glamours to make themselves appear beautiful and extend their life. Yennefer, who is nearly 100 during the books, uses her magic to appear as one of the most beautiful people in the Northern Kingdoms (as well as to hide her hunchback, a deformity only Geralt knows after seeing through her glamour in The Last Wish).
In the novels, Triss is a sorceress and close friend to Geralt and Yennefer (and harbors unrequited feelings for Geralt), and becomes a sister figure to Ciri as she begins her training in magic. Her role is much more minor in the Witcher saga compared to the role in the Witcher video games, where she is one of the first people Geralt meets after becoming an amnesiac. Over the course of the games a love triangle forms between Triss, Geralt and Yennefer — who appears in the series for the first time in The Witcher 3 — something that doesn’t actually play out in the novels.