Frank Darabont's Amazing Walking Dead Episode That You'll Never See

Illustration for article titled Frank Darabonts Amazing Walking Dead Episode That Youll Never See

Wondering how the second half of Walking Dead season two will be different without Frank Darabont at the wheel? Here's one brilliant storyline the ex-show runner had planned, which was straight out of the Twilight Zone. And sadly, it will probably never see the light of day.

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Hear all about Darabont's lost episode from the zombie who was trapped in the Tank with Grimes, Sam Witwer.

If you've seen the pilot episode of The Walking Dead, then you're familiar with Rick's run-in with the tank zombie, who was played by none other than the square-jawed vampire from Being Human, Sam Witwer. But it turns out this wasn't the last we were supposed to see of the tank zombie. In an interview with Parnormal Pop Culture Witwer (who has worked with Darabont before) revealed the awesome backstory Darabont was hoping to tell:

[Darabont said to me], "Look, I think it would be really cool to tell a prequel story about how Atlanta fell. Do Black Hawk Down, but with zombies. And have a few main characters pass through, like a Twilight Zone episode [and] the lead will be you. And your character will go through and you're a soldier and all these horrible things happen, the chain of command breaks down, and eventually you have to take out your superior officer to save a bunch of people. Then, eventually in the end, you get bit."

And [Darabont is] pitching me this, "You're crawling and you crawl into this tank and you have this grenade and you're going to blow yourself up. But you set the grenade next to you and you die. Then, we reprise the scene from the pilot, where Rick crawls in the tank and there's a zombie there."

And if you look closely, I played that zombie because we were setting up this prequel we were going to do. If you watch the pilot of Walking Dead, that's me in the tank as the zombie. And then Rick blasts him and he gets deafened, and he gets that grenade which saves him at the end of the season. Well, we were going to tell the history of the grenade. We were going to tell, also, how another character who is being introduced in the second season how he comes to a certain thing. They were going to do all this cool stuff. Not doing it now. Why? Because AMC wanted to save a few bucks. That's just one example of the king of cool, awesome forethought that this guy put into the show that is now absolutely for naught.

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Damnit this makes us so angry. Just this one story alone makes the magical grenade that popped up at the end of the season 1,000 times less ridiculous.

Here's the full interview, which is well worth watching in its entirety.

So, are we all still optimistic for the back end of Walking Dead season two — especially now that we know what we could have had?

Thanks for the tip toniperdido!

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DISCUSSION

im-thatoneguy3
im.thatoneguy

There is a perpetual tenuous relationship between reason and narrative necessity in zombie stories. I think this plot line would have broken that thread and fallen flat.

1) Zombie apocalypse is based on the premise that the zombies will win the war.

2) Zombies would not win the war. In The Battle for Mogadishu the US lost 18 soldiers (mostly to automatic gunfire and rocket propelled grenades) by contrast as many as 2,000 Somalis were killed. The idea that our military forces could be overrun by unarmed and disorganized creatures who have to physically bite through body armor is absurd. In The Walking Dead it takes several days for an infection to 'turn' someone. That means that in any battle a bit soldier could still kill his attackers. A single soldier with sufficient ammo and a chainlink fence could kill hundreds of zombies per hour. People aren't strong enough to knock down a well built chain-link fence. Go to a rail yard and just walk down the fence strafing at about head level. You can do that all. day. long. Hell you could just drive a snow plow up and down the streets and kill thousands per day.

No matter how the story played out in this prequel the writers would inevitably have to concoct some absurd and outright stupid plot line to work around these 2 facts which are central to the story line.

28 Weeks later marginally got around these by having "instant infection". Still implausible but a little better. Can you imagine playing L4D though if there were no 'super zombies"? You would never die even with 1 hp. Geometry wars is pretty analagous to a soldier with an automatic weapon and a few hundred zombies.