The world of Michael Sexton's webcomic Everblue is a single, vast ocean dotted with human cities. Luna, a talented shipwright, has spent her entire life in Rose City, though she dreams of a life at sea. Then Ten, a drifter with a flying boat, crashes into her life, changing her fate—and possibly the fate of Everblue—forever.
Rose City is a place of many rules: Don't sing the songs forbidden by the royal laws. Don't dive into the city core and learn its mystical secrets. Luna isn't terribly good at following these rules, however. That may be why she largely keeps to herself, mending boats and hardly speaking to anyone but her adoptive brother, Seta. The people who care for her often notice her staring out at the ocean with an expression of longing.
Then Ten arrives in Rose City, his freshly busted flying ship in tow. Ten is warm, adventurous, and not easily discouraged. He also carries with him one of the great artifacts of Everblue's legendary past, something that could lead him to a place where the ocean finally stops.
Although the plot has some vague similarities to Waterworld, the setting and tone are completely different. Rather than portraying a post-apocalyptic universe, Everblue gives us a lovely fantasy world that happens to sit on the water. The island cities are united under a single kingdom, and there are those within the government who see Luna as a dangerous catalyst of change.
Sexton blends the serenity of life on the ocean with energetic action sequences that call to mind the cartoons that clearly inspired the comic. With the Royal Navy hot on their heels and death himself lurking on the open sea, it's clear that Luna and Ten have some grand, mystical adventures ahead of them.