Shadow of the Colossus first came out in 2005. Since then, millions of people have played the beloved PS2 game, driven by its lonesome charm, moved by its mysterious ending. But one man never stopped playing, as a result, he's found stuff that the game's creators never intended anyone to see.
When we interviewed Bear McCreary about his upcoming soundtrack to Zipper Interactive's SOCOM 4, we also had the opportunity to speak with Ed Byrne, creative director at Zipper. The following lively discussion precipitated from a single question: "Are videogames art?"