Both D&D and Magic: The Gathering have told stories about multiverses and alternate planes of reality, but they’ve never used that conceit to link two of the most iconic games around into one space. Until now, that is, thanks to the release of a free D&D sourcebook to plan out adventures in one of the many planes of …
Magic: The Gathering ’s 70th expansion Shadows over Innistrad is finally here, and it’s a return to the creepy, twisted world of Innistrad—and we have an exclusive look at some of the amazing art and cards that are part of this new wave of collectible cards.
The fantastic, fantastical artwork of Chris Rush is imbued into the mind of many Magic players, even if they’re not familiar with his name. He provided art for more than hundred of the game’s earliest cards, including its most famous: the Black Lotus. We’re saddened to report that Rush passed away yesterday.
Arena of the Planeswalkers, Hasbro’s tabletop strategy take on the world of Magic: The Gathering, is usually all about pitting Planeswalkers against each other in magical battles—but now they’re going to have to team up to take on a new threat: the game’s first colorless hero character, and a major part of the game’s…
What happens when you feed the text of every Magic card ever made to a deep neural network and ask it to design its own cards? Part genius, part gibberish—and maybe a little poetry. But mostly, it just makes you laugh your ass off.
A free game client, unlockable packs, weekly challenges, and the most recent cards available make Magic Duels the last, best Magic: the Gathering video game you’ll ever need.
One of the most iconic elements of Magic: The Gathering is the tiny snippets of lore written on the bottom of each card, known as “flavor text” to fans. These bits of story are frequently funny, but just as often they can be haunting. Here are 12 bits of flavor that turn good Magic cards into memorably creepy ones.
This summer’s new Magic: the Gathering set, Origins, explores the early history of five of the game’s iconic planeswalkers. Our exclusive Origins preview card shows off one of the other characters that are part of that history, a sphinx with some strong opinions on what spells you should and shouldn’t be playing.
On the final weekend in May, Magic: the Gathering held a massive tournament in Las Vegas (and also in Chiba, Japan and Utrecht, Holland) that shattered attendance records, included at least one wedding, tons of cosplay, and one card opened from a new, current pack that ended up being worth almost $15,000.
I’ve done a lot of things while tripping on mushrooms. I’ve eaten meals, taken walks in the park, even closed my eyes and chilled out to my favorite tunes. But, until a few weeks ago, I’d never won first place—and $5,000—in a Magic: the Gathering tournament.
In Dragons of Tarkir, Sarkhan Vol has gone back in time, rescued Ugin the Spirit Dragon, and created a new timeline where dragons control the plane instead of the khans. That means we get a Magic set with more dragons than we’ve ever seen before.
This weekend, 400 players will gather in Washington D.C. to compete in Magic: The Gathering's Pro Tour for the $40,000 top prize. How do you get to the Pro Tour, and what is it like preparing for the most high-stakes Magic tournament of all?
In the latest Magic: the Gathering expansion, Fate Reforged, the mad planeswalker Sarkhan Vol has stepped into a portal on his home plane of Tarkir, where dragons are extinct. He emerges 1,000 years in the past, in an age where dragons rule the skies.
This year's batch of Magic: the Gathering Commander decks are, as usual, perfect for weird, casual, multiplayer fun. This time around they're all monocolored decks, and they've brought back some familiar faces in new forms.
Magic: the Gathering is a game of epic fantasy at its core — but deep within the game's dank cellars, rotting tombs, and loathsome sewers lies a slimy, rotting heart of darkness. Here are our favorite artworks of demons, zombies, and other horrors from Magic's long history.
When Duels of the Planeswalkers 2015 was released a few months ago, it introduced full deckbuilding and cards only attainable through an additional purchase. We didn't like it. An expansion for the game makes those premium cards available simply by winning matches.
Magic's spinning itself off from card-based tabletop shenanigans to board game ones with a new strategy game from Wizards of the Coast - and while it's pretty weird to see a Magic game without cards, it looks rather interesting.
In Magic: the Gathering's latest expansion, Khans of Tarkir, five clans are at war in a landscape littered with the bones of now extinct dragons and stalked by a solemn vampire seeking clues to a greater mystery. Here is some of the gorgeous art from the new cards.
The latest installment of the video game version of Magic: the Gathering, Duels of the Planeswalkers, gives players the one thing we've always wanted – the ability to build our own decks from scratch. But the addition of "premium boosters" that cost extra money might completely outweigh it.