Coming to toy store shelves later this year, Destiny Mega Bloks sets promise physical content fans of the series will enjoy briefly before setting it on the shelf and waiting for more. My friend Andy Robertson of FamilyGamerTV grabbed video of the figures and sets at Toy Fair. Let’s watch!
Frank Ippolito and his team were asked by Sony to build a contest winner a full set of Titan armour from Destiny. After five weeks of work, they delivered, and then some.
Here’s a delightful fan film featuring two Bungie properties: Halo and Destiny. What happens when the two collide? Hilarity.
In the summer of 2013, months before they were supposed to ship their next video game, the game developers at Bungie went into panic mode.
The hunt for Destiny’s most mysterious weapon is over—and it ends not with an epic puzzle but with a single heroic strike.
Turns out people didn’t have to solve some giant riddle to find Destiny’s most mysterious gun. Turns out they just had to... wait.
For most of last year, Destiny players have been spurred by hope and riled by impatience. We held out hope that this flawed but promising game would draw closer to its potential, despite our impatience with the sluggish pace of improvements.
Deep in the bowels of Destiny, a video game in which players travel through space wondering how the hell Bungie got away with that damn crucible bounty quest, there’s an enigmatic weapon that nobody’s discovered yet.
Destiny, the video game that won Peter Dinklage an Emmy, is now full of hidden secrets, some of which you’ll probably never find on your own.
Today, Xur is back in Destiny, a video game that wouldn’t be nearly as good as it is now if we hadn’t spent the past year traveling through space and complaining about Destiny.
Are you a Destiny player with no interest in buying The Taken King? You might want to find another game to play.
When Destiny first launched, it was a half-baked, punishing game with the barest hint of a story, delivered through crummy dialogue and repetitive missions that tasked you with shooting endless waves of enemies. One year later, everything’s changed.
I spent this morning powering through the first main story quest of Destiny: The Taken King, a video game about how cool Nathan Fillion is. I am happy to declare that everything about it is excellent.
Playing Destiny after Tuesday’s 2.0 patch is a little bit like waking up in a just-barely parallel universe. Everything has shifted a little, but you can’t always put your finger on how. Did that thing always sound that way? Did that lady always stand over there? Was that thing always blue?
In April of 2014 Martin “Marty” O’Donnell, then Bungie’s audio director, was fired from the company “without cause.” A court ruling issued last week in a case between the composer and his former employer sheds light on the events leading up to his termination and the hand Activision played in souring their…
Bungie just showed off some of the public events that’ll be playable in the next version of Destiny, a video game about delayed gratification. I’m not gonna lie: they look fantastic.
In just a couple of weeks, Peter Dinklage will no longer be in Destiny. Let’s take a moment to remember him.
Destiny, a yearlong beta for a video game that will be released this September, is getting some major overhauls that we should probably talk about.